There seems to be a general consensus within the gaming industry that the current pricing model for games cannot continue as development costs have risen dramatically this generation of consoles as gamers demand a visual feast from their HD games.

Even the big boys of the industry are starting to struggle, EA lost $82 million last quarter and have cancelled many games and has stated their intention to concentrate on core franchises, which means less perceived risk which in turn means less innovation and new experiences for the gamer.

The gaming industry needs to find a way to pay for the experience that gamers are demanding and the current financial model isn't working for the majority of developers and publishers. The industry has seen the explosion of casual gaming and the huge financial rewards that this has brought and want to adapt that financial model into the more hardcore gaming experience.소액결제 현금화


Of course, there are other financial models already out there than that of the industry standard single fixed price, perhaps the most popular is the pay monthly plan. This is usually deployed by MMORPG's (massively multiplayer online role playing games) such as World of warcraft whereby consumers usually pay an initially lower fee for the game but then pay a monthly fee for continued access to the game and its content. This monthly fee entitles the user to continued access, bug updates and usually content updates as well (though big content updates are sometimes sold separately). This model allows developers to be more adventurous and try new things as they can release new content as and when its finished and gain instant feedback on it from the consumer whereas the more traditional flat fee yearly purchase the developer needs to play it safer in order to make sure that they get the sales they need to make a profit.

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