PC war games aren't exactly a scarcity. FPS, RTS, MMOs, Third Person Shooter, Arcade, side-scroller: so many sub-genres of war have been released for the PC might be an impossibly crowded market. Generally you will your war game be different in superb three ways- graphics, multiplayer, or innovation. Unfortunately most developers ignore the innovation path. Which does Making History 2: The War of turmoil try to emulate?…
Doorgaan