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A game concept statement, or premise, is a short, direct description of the situation of a game. It describes the player's goal, the opposition to that goal, and the means through which that goal will be accomplished. When dealing solely with the narrative portion of the script, the game concept statement reads like a screenplay pitch. Realistically, game play is described because it effects some elements of the storytelling. A short example might read as follows:

"In Trick or Treat the player characters have been trapped in the labyrinth of an ancient haunted house. They must escape by destroying adversarial monsters, avoiding traps, and solving the maze. Trick or Treat is a third person perspective action game."

The goal of this writing is to give the reader a sense for the game. It should answer these basic questions:

Most people want to add marketing jargon and implementation specifics. This is simply a mistake. Reporting that is it is the best game ever, or that it will be available for the PS10 in 2020 just does not strengthen a concept. To put it bluntly, ths statement is about the concept. Concepts are general, high level notions. The concept of a car, for example, did not begin with the use of carbon fiber at the Indianapolis 500.

Do not include the following elements in a your writing:

There are exceptions to every rule. There are times when it is important to add implementation details. These are exceptionally rare situations, such as a game designed solely to exploit a new type of controller or for use on a non-standard game platform. In these cases, it makes sense to touch upon the distinguishing detail.

Dark cavern is a video game that positions you in the maze filled with shooting robots, blobs, and crawling spiders. The game has two kinds of robots. The "normal" robots will creep up on you from behind, and the "two headed" robots who will always see when you are coming. The intensity of the game is said to be amount the highest of any of the 2600 maze game.

In the game, the robots are able to continue shooting, even after they have been shot, and this will require that their opponents use a technique of shooting at them and then quickly ducking for cover. Still yet another feature of the game is the fact that a play can use up all his bullets but is able to renew his supply by grabbing gun icons when they periodically appear.

The spiders in the game will try to paralyze you, while the blobs will take away your ammunition, so a player's only strategy would be to shoot everything in his sight.

The animation of the dark cavern game is quite smooth, and the graphics are plain.

The challenge of the game is reduced somewhat by the fact that it provides a generous supply of lives. First you will start off with five lives, and then you will get more pretty regularly as the games proceeds.

The robots appear to be quite stupid and simple, at the start of the game. Their movement is slow and they will only shoot directly in front of them. However that changes when the score get to about25, 000. Then the robots seem to become less stupid, and they are then able to shoot in many directions, they are able to rotate their heads and they become a real threat. At this point your best strategy would be to stay behind them or to shoot and then run for cover.

Although your bullets are limited, you will occasionally see a gun appear in the maze and it will provide you with more bullets, but only if you can grab it in time. During the game, the spiders try to paralyze you while the wavy blobs will try to steal you bullets, but since these two creatures do not carry points, and move very Full Game Download slowly, it is best to ignore them whenever you can.

As with many similar maze games, in dark cavern the player continues moving until he collides with a wall. It may be difficult to do that if the player has to shoot and duck to avoid being shot. As with other games, death will happen if the player becomes trapped in a corner and finds himself surrounded by the enemy on all sides. This happens also in dark cavern.

The maze of the game never changes so it may sometimes appear that no progress is being made in the game.

Dark cavern is based on the simplest ideas among video games - the concept of the maze game. There are tricks that can be learned to achieve a score of more than 200,000 points. To try to figure how would add interest to the game.

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